The second edition of gamescom latam has solidified its status as the premier gaming event in Latin America. Held from April 30 to May 4 at the Anhembi District in São Paulo, the event drew an impressive 130,000 visitors—a 30% increase over last year’s attendance.
With more than 90 booths, 240 brands, and over 40 major publishers showcasing the latest in gaming, the event underscored its importance for both consumers and industry professionals.

Global Publishers and Exclusive Game Launches
The event floor featured industry giants like Bandai Namco, Bethesda, Nintendo, Pokémon GO, Roblox, SEGA, Supercell, Ubisoft, and Warner Bros. Games. Notably, gamescom latam 2025 served as the launchpad for highly anticipated titles, including Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2, Garena Delta Force, FragPunk, and Double Dragon Revive. A staggering 120 game launches took place during the event, solidifying the convention as a critical platform for global game releases.
Gustavo Steinberg, CEO of gamescom latam, expressed his enthusiasm:
“The numbers were above expectations, and the broken records not only consolidate the great relevance of the event for the whole region but also show companies from all over the world that this market is consolidated, competitive, and filled with passion and high-quality professionals.”
Industry Insights and Major Personalities
The event also boasted an impressive lineup of speakers, including Bo Andersson (PayDay, Dead by Daylight), Chris Charla (Microsoft), Guillaume Provost (Compulsion Games), Henk Rogers (The Tetris Company), and Shuhei Yoshida (Sony Interactive Entertainment).
These industry leaders shared exclusive insights during more than 200 hours of panels and discussions, giving attendees a behind-the-scenes look at the future of gaming. Brazilian skateboarding icon Bob Burnquist also made an appearance, further highlighting the event’s broad cultural impact.

Massive Online Reach and Global Media Presence
gamescom latam‘s influence extended far beyond the physical venue, with online broadcasts reaching over 10 million viewers globally. Supported by prominent media outlets such as IGN, Famitsu, Gamesindustry.biz, and Terra, the event’s digital footprint was a testament to its growing global influence. In total, more than 300 media channels covered the event, further amplifying its reach.
gamescom latam 2025 by the Numbers
- 130,000+ Visitors
- 40+ Publishers on the Event Floor
- 400+ Playable Titles
- 10 Million+ Online Viewers
- 300+ Media Channels
- 2,000+ Partner Influencers
With its remarkable growth and industry-shaping announcements, gamescom latam 2025 has firmly positioned itself as a cornerstone of the global gaming calendar, setting the stage for even greater milestones in the years to come.