The latest update introduces Weekly Missions, a brand-new feature designed to keep players engaged and rewarded for their efforts. Accessible through both the main menu and the play menu, these missions provide a new challenge every week.
Each player receives one unique mission every week, which must be completed within 7 days before it expires. Successfully completing the mission grants players XP, helping them progress faster and earn in-game rewards.
With Weekly Missions, the game now offers an additional layer of strategy and incentive, encouraging players to log in regularly and tackle fresh objectives. Whether you’re grinding for ranks or just looking to boost your XP, these missions provide an exciting new way to play.

New Community Maps
Today’s update brings a fresh wave of community-driven content to the game with the addition of several new maps. Jura, Grail, and Agency have been introduced to Competitive, Casual, and Deathmatch modes, while Dogtown and Brewery are now available for Wingman matches.
To make things even more accessible, Jura, Grail, and Agency are now conveniently grouped in the brand-new Community Map Group, making it easier than ever to jump into these fan-favorite battlegrounds.
With diverse environments and unique layouts, these new maps are set to shake up the gameplay experience and offer fresh challenges for both veteran players and newcomers alike.
Full Changelog
[ MISSIONS ]
- Added Weekly Missions, which can be entered though the main menu or play menu.
- Players receive one mission each week.
- The weekly mission expires after 7 days and rewards XP for completion.
[ MAPS ]
- Removed community maps Basalt, Edin, Palais, and Whistle from all game modes.
- Added community maps Jura, Grail, and Agency to Competitive, Casual, and Deathmatch modes.
- Added community maps Dogtown and Brewery to Wingman mode.
- Re-organized Casual and Deathmatch map groups.
- Defusal Group Alpha: Dust 2, Mirage, Inferno, Vertigo.
- Defusal Group Delta: Train, Anubis, Ancient, Overpass, Nuke.
- Community Map Group: Jura, Grail, Agency.
- Hostage Group: Office, Italy.
[ AUDIO ]
- Added “Main Menu Ambience Volume” setting.
- Fixed some cases where shooting visible enemies over the top of smoke would not play an attacker feedback sound.
- Fixed some cases where gameplay sounds were inaudible or would skip.
- Removed snd_setmixer, snd_setmixlayer, snd_soundmixer_setmixlayer_amount, and snd_soundmixer_set_trigger_factor console commands.
[ MISC ]
- Fixed a bug where input bindings to scancode56 (US English key “/”) wouldn’t persist across app launches.
- Lobby invites from players marked with “Block All Communication” in Steam will now be ignored in-game.