Alongside the brand new weapon case, called the Fracture Case, we also have some other stuff. There is networking improvements and updates to all three of Swamp, Mutiny, and Anubis.

Fracture Case

Firstly we have the brand new Fracture Case. Below is all of the 17 new weapon skin included alongside the Shattered Web knives:


This update also brings multiple improvements to SDR networking protocol including:

  • Improved SDR routing selection logic
  • Fixed SDR networking sessions to not be reused after expiration
  • Improved stability

Map Updates


  • Fixed some clipping, z fighting, invisible surface bugs
  • Fixed being able to spot enemies through wall near bridge (thanks Chaelin!)
  • Removed palm tree shadow at bridge
  • Fixed wallbang at B main route
  • Fixed weapons falling through stairs and other parts of the floor
  • Re-added the grenade windows to B
  • New skin for double door at middle
  • Various minor fixes


  • Swamp has now great FPS
  • Replaced water material
  • Made it brighter in some areas
  • Updated radar
  • Fixed some more clipping
  • Closed the corner near the old saw blades by the backroom
  • Made recess in wall at T-entrance
  • Made brighter background in corner near T-entrance
  • Closed a gap where a weapon could fall in between


  • Significant improvement in performance in all areas of the map (Thanks Joaokaka1998 for testing!)
  • Adjusted fade distances to improve performance
  • Added more hint/skip brushes to separate certain visleaves
  • Added ivy models to prop combine to increase performance when multiple are rendered at once
  • Lowered part of the wall on A Site
  • Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential
  • Added cover at mid to B connector
  • Removed cover at exit of mid to A connector
  • Removed cover at Side Path near the back of A Site
  • Adjusted position of cover at Catwalk
  • Adjusted position of cover at T to A Lower
  • Raised height of ceiling clipping around A Site & CT to A, allowing players to get on top of the wall on A Site
  • Raised height of ceiling clipping around CT entrance to B
  • Adjusted deathmatch spawn position near A Site
  • Adjusted environment lighting to give a better visual contrast
  • Fixed flickering of multiple bush props across the map
  • Removed shadows for some foliage models, such as those seen at The Squid building
  • Fixed missing textures on various displacements around the map
  • Fixed various floating models around the map (windows, lamps, etc.)
  • Improved clipping of wooden pillars at Dock
  • Tweaked clipping around rock at T to A Upper
  • Fixed numerous bomb stuck spots (thanks Joaokaka1998!)
  • Bomb now teleports back to dry land if player drops it while stood on the small boat
  • Added multiple bomb reset triggers around A Site, B Site and Dock
  • Fixed incorrectly rotated tarp model at Dock
  • Removed foliage on A Site wall
  • Modified treasure map in T spawn ship to have a more accurate name applied to it
  • Updated overview